Our team set up is opening a month later in S4, when a winning percentage at 90% + FS rushed to buy weapons to help make the 2050 Battle of France riding our confidence, but then in 1950-2150 remained nearly three months (due to both the middle PVE to serve by the BG9 to BG10), followed by our continuous study tactics and good luck onto the 2200 line up breath, the experience at this point run struggles to remain in the majority of the 33 Knights players. First, the combination of restraint and almost all of the chopper team and other teams but no advantage at all, fear Warlock, Hunter and Shadow team. Here’s a few common combinations of experience running play: RMP: not afraid of riding tactics RMP, 3 human perception because we often can lead us to grasp the opposite side of the thieves, not out of grasp it does not matter, the general RMP choose to play FS, FS dragged to the thief free to post in the run, the soldiers cut a thief in the back of the PP (note to catch up to slow down on the MS and FS), QS stop solution ZS magic, FS pull away from a good read Bingjian the expense of sheep block 10 seconds (fast times now due, and sometimes sacrificed to the cause GCD does not come out, take some predict,gold sellers, imagine if you will do the opposite FS), blood pressure go on as long as the thief, not much across the MS work came to fear you, and if they give you FS counter so if you are a thief and a half of blood to the MS sanctions basic win. If you choose to play RMP knight, strong tactics that kill our priest, free to own, do not read of the blood increases, this time the magic solution ZS FS, pull the thieves law to the distance (special attention to FS in the control or kill you, you usually finish the first half of renal blood,sell wow gold, let alone across the MS FS are chasing you disperse) VS Law best form a thief riding a VS animal husbandry tactics the other side of the situation, you do not have the blood of the invincible opened, MS is almost the opposite, when the escape key is to observe the opposite FS is doing. The most troublesome is the RMP soldiers to fight, we choose the pressure FS, Knight added to maintain a certain distance from the blood, the blood if the location is not good but less than 60% of soldiers across the counter and FS in a non-cooling status directly open invincible, for This variable is relatively large RMP, a mistake is likely to be a wave of soldiers killed Invincible finished after some leave-one-free place to stay and to be very petty, to prevent a wave across the thieves method you away. Franco-German war: If the Franco-German war to fight our Master, then you can laugh, the pressure is very small, FS can not be more opposite control field solution of sheep, chasing German war, freedom to the FS (not freedom fighters, although it will limit the number of DPS, but the FS Germany did not hit the free base) to ZS hung sacrifice, XD body Thorns sheep anti-injury can be solve in general across the FS rarely steal, and a three at the same time have the opportunity to set the torch away XD. We are here to fight so the pressure is very small. Methods of the Master of our freedom can not constitute a big threat, as long as you understand the magic of a good teammate, XD is the soldiers chasing,cheapest aion gold, time will be three wave away. In 2100 sub-team encountered a few more high-end of the war France and Germany, they chose to fight our soldiers, our pressure, the opposite is also often have the opportunity to control XD, a formation of three sheep blow a situation to play one, we almost always in defensive self-protection state, the basic skills of a run up on the GG. Later we changed to play FS, a little improvement, but the good of France and Germany can still control our miserable, when the Knights of sanctions on a key role to play, for XD badge, and then switch to German CD and other sanctions. This is the middle there are many variables, but we are not better ways to find. 2000-2100 section we basically eating up the Franco-German war, close to the 2200 team encountered a few more high-end target of frequent play into our Hen Langbei. Thieves Fassa: We encountered relatively small, generally they like to kill the ZS, half-blood FS anti-QS. FS read QS to do to sacrifice sheep, sheep, or the expense of decreasing the latter was dispersed to the free block FS double burst. Then try the opposite FS far from it, the foundation did not confirm the opposite half of the blood on the sanctions shaman. Thief Germany: very troublesome team, we frequently encounter in the 2100 section, we stare each other generally thief FS, SS to 3 people on the DOT, XD and I in turn control the ZS. Once the formation of such a situation where the input is not far away. Soldiers start to stick SS. Fear to interrupt good thief and a dog followed by FS, nearly column free to FS, France ride kill a dog. XD This is definitely revealed himself, and if a counter to the best hair, ZS intercept a wave of killing dogs, 2 dogs directly to the FS protection, three people strong by death, 2 dogs one died basically won. Start to kill the dog, and that sanctions should replace the badge, so ZS anger build to play SS, FS otherwise keep to Germany, and so on XD position is not good, then invincible + free + to protect Germany arrested three people. WLD: The whole battle around the BB for SS, to take care of sanctions across the counter + XD. Soldiers are not easily leave the SS, soon to leave the dog to make him lose. SS trick riding and other fat, then law can direct second half of the blood out if the soldiers posted across our soldiers PP,cheap world of warcraft gold, SS inner tube to the column, then the test is more in line with the ZS and the QS, the problem can not be missed for the additional perspective of the timing of blood. the middle of Germany, found the opposite position is bad, then you can wave away the . war / thief / Correctional / by + Treatment: Treatment is Germany, then kill the German is the safest, opposite the double chopper FS turns sheep + ice ring, QS freedom do not easily give out free CD his position must be petty, XD support but how long the treatment is the knight, then I grabbed a knife fight, QS can be considered after the killing invincible knight. FS control Knights easily. sanctions the opportunity to grasp the Liberal position is given nerds. Mu Sa with double knife now relatively rare, are basically good kill, FS sheep + hand control treatment, then arrested individuals OOXX meal, QS sanctions connected. or the same as above. not free and invincible position ten million petty. hunting, animal husbandry, Germany: Warrior start red MS, France riding with the Scorpion The columns in the KO, failed, then continued to MS, look for opportunities to wave away the scorpion (do not go, then send RP can only pray that the outbreak of the MS seconds) and then a war of attrition, the war to kill stick LR, FS master MS, sheep Do not let him easily than increased bluing. Act have the opportunity to ride on the water. ZS free assistance of a person can give a good result of pressure XD, the opposite is almost no DPS, look for opportunities to three people with the skills to use the LR kill. war + German Shepherd / riding Sa: German Shepherd is a pseudo-balance the priority of German> Priest> Resto Druid, Shaman riding Sa kill, although it is consumed, but we basically had no control of their own treatment of stress across the base is no chance the blue to drink. Sa dark, animal husbandry technique: a combination of more headaches, we are cutting SS, sheep AM and SM, winning percentage is relatively low, could not find a better way. is to fight invincible for 12 seconds. hunting surgery + Germany / animal husbandry: the current not find crack method. surgery, animal husbandry, Germany: Currently not find crack method. intraoperative technical riding / Germany: Currently not find the crack method. about the current mainstream combination here, and tactics ride is ideal for defensive back, through the whole moving mobile warfare, Hamstring ice ring using sheep to make the other team out of touch, and then intercept + double burst to fight back, across the counter + sanctions control treatment accessories selected bottles, jars with the Divine is also a quick pull of the 5000-6000. I use a macro to sacrifice his teammates free cleaning macro: / cast [target = teammate name] spell name. Quick macro: / stopcasting / cast bottle Sunwell / cast Divine Favor / cast Holy Shock
Jan
21
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