Foreword
Because of the day see the combination (treatment knights, evil dead horse, weapons and soldiers) and play presentations and experience sharing, although 2200 is not very high scores, but confused by this post want to make some of the soldiers and strengthen the country in hand, to catch up.
Even the three panels as S9 S11 so extreme violence, but still is able to on the sub-combination. In addition, this is my first time writing posts PVP, as if what the flaws and the wrong place, please point out, also hope this post helps to still trying to get his colleagues on the second.
S10 in a deserted season, the return so as to continue contact with DK three panels, with a 113 to 2200, recalls bad as Michael Knight teammates can not be said directly to me so angry mail after a headset, and now still feel a bit the nerve …
Talent:
Sweeping Strikes and violent break points can be considered that invested in rapid raid, the ban is a matter of talent, individuals give up the ban.
Equipped with attributes:
Individuals tend to choose a small part of the PVE installed, then gem all tough practice, this effect is higher crit, AP is low, the purpose is to crowd out some of the rapid loading properties of PVP. Strength and toughness, which one is better qualified they can develop a toughness that pass line, for example, 4200 points toughness, the toughness before 4200> power, strength and vice versa is> toughness, comprehensive property is 5 hit> 20 22 precision> power> = toughness> crit> master> Haste> endurance.
Large Glyph death, repression, windmill triangle unchanged; to choose at least medium-sized Glyph harsh and long distance charge, and the remaining one in the sweep, rapid assault, Colossus fight between the three options; minor glyphs are free, the best Commanding Shout Demoralizing and there.
The output means: beheaded> death> Colossus> suppress mainly the cycle to continue to tear, and do not continue to waste three bloody butcher experience-based, anger and more anger on the open mind to play the heroic fight.
Then, as I make some of the three boards and the soldiers themselves on this combination of views:
1, 2, the three panels the advantage of simple, well broke, easy to get started, back and forth three panels of the tactical goal is not, by die way treatment is three panels, the DPS output across the output in order to better treatment is the true meaning of three panels;
3 soldiers dead and can ride out together, or understanding between the two determines the extent of our portfolio on the sub-level, very difficult to make both work together to survive the first round of treatment across the outbreak, even if there is invincible treatment of riding;
4 out of harm can be derived from open play to discuss tactics, tightly controlled by his opponent away with no harm to talk about tactics is nonsense.
5, can really improve their own reckless 50% crit rate, but also allows you to increase the damage by 20%, they were beaten when the halo must cancel the reckless,wow eu gold, or will die miserable, knows it to be hit also timely to open, because it opened can not be opened within 12 seconds after the shield wall.
6,cheap world of warcraft gold, the assembly can cry more than once to help you and your teammates from the dead line.
Next: Battle common combination of experience
Here are some more description of combination play:
1 three board civil war (weapons of war / holy ride / evil, dead ice riding)
Idea: suppression across the board to find ways to force a chapter and then turn knight cross knight, pre-reading Invincible broken a wave breaking away.
DK if Frost talent, first hands ice DK, DK is suppressed if the evil weapons and fighters. Knight forced to pay the chapter is the most effective way to pull people fear, twisted attack and sanctions followed. Left to start the deadly calm 2V2 melee, this time reflected the role of sweep, and when open Retaliation attention to his blood line. Warrior shield wall opposite pull people turn knight, remember to give Liaodao free time in Cleveland, windmills and reckless knights left in the output process, not invincible, then continue to break the good output of the previous target, the sub-knight appearance, always adhere to the fallen knight. Of course war is not to say, otherwise it becomes contradictory.
(2) RMP (Frost French / sharp thief / discipline, animal husbandry)
Ideas: all means to ensure that you encounter as soon as possible and the DK priest, at the start spent invincible.
The combination of the three boards who should be more troublesome, but in fact not the case, playing board and are not afraid of a good three RMP, in addition to hand-drawn map of a post moves, laughed.
For example the ruins of Lordaeron’s fiction for many with a Master combination. Soldiers on both sides of the opening and DK minutes to go, the soldiers ran through the wall as soon as possible stuck close to the water element MS (start → 2 → 1 sign bit bit, looking for knights to disperse the ice live), DK ran to midfield (6 bit) directly to the protection of blessing, the faster close to the MS (7 sign bit) winning percentage greater.
Most of the RMP to DK-based output, but because the soldiers alone in-depth attention by a decisive turn to open fire will shield wall and violent response, and top off the opposite side of the outbreak, after the moment of our performances. Out both hands to open out deadly calm, frost rings are enjoyed from the Master and the windmill action. After the priest touched the upper hand Liaodao, lethal output approach to priority-based, high anger with reckless, you will find Pastor DOT fairly quickly, even opened the suppression also suppressed blood.
In addition, after the priest can not kill the effect, mainly to defend the thieves down until the opposite.
3 wild animal husbandry (Frost French / German wild / discipline, animal husbandry)
Ideas: the combination of methods and RMP response is similar across the pastor to find ways to kill.
Germany’s instantaneous blowing wild and Master of the whole body will make less than a battle you can almost touch the priest, so live in the ice during the multi-purpose use of reflection often have miraculous. DK stick after the pastor of the Chapter that the hair did not hesitate to charge priest, opened a variety of skills, windmill frost left FS ring. The combination of pressure smaller than the RMP. Here mainly to see the soldiers off the power and control anti-shield techniques.
4 Tactical Sa (warfare / restore Sa / painful surgery)
Ideas: the soldiers start to neutralize the damage, then turn the fire shaman, a quick fix.
Have to admit, this combination it can play a war of attrition, consumption of affordable and high damage, is very suitable for the soldiers of 33 teams. Mainly to a quick fix, or entered into their circle of us at a disadvantage. Can choose to place hands slightly forward and so on across the soldiers assault, assault, after the soldiers across the start. Soldiers who have to play hurt, out across the open disarm deadly calm, so that would make him sick. Has been suppressed until the soldiers to open the shield wall opposite, DK Lhasa after the full, turn the fire fighters with open recklessness, must be destroyed during remember the soul of the shaman totem link (will open after a large-scale green iris, iris in the middle is Totem), or basic shaman’s blood pressure does not go on line. If the shaman can not kill this wave, it can be basically a GG.
5 dead, hunting, riding (PHD: evil Death Knight / therapeutic riding / hunting and shooting)
Idea: as soon as possible to get rid of hunters and DK’s control, our knight to keep up with our location, purpose is to kill the opposite knight.
This combination is a troublesome three panels, our starting point near the battle area to better, not to hold across the knight so easy to post. The combination of our soldiers to suppress the main, the opening may need to open out the shield wall, so DK went alone across the knights,gold cheap, the soldiers enjoyed the + to set fire to participate in EU-oriented, not rage recovery province, and there is no need to rage across the anger control skills to the solution. Liaodao or to the blessings of liberty, invincible is broken can predict victory.
6 spell Sa (Frost French / painful surgery / recovery Sa)
Idea: start to neutralize the damage the Warlock, let him read the little article, pulled shaman can turn the fire.
Restraint is a combination of three panels, spell knight makes a strong control of the basic right to do, almost all full or in fear of being deformed. Zhan Zhuang is not a good treatment, which greatly improves the amount of mana knight. The combination of damage from the warlock more variety of DOT, but the combination has made it a flashpoint for damage, the role of DOT with the deep end with double burst damage in just a few seconds destroyed 100,000 Blood is not a problem. Reflect changes to the Master if the sheep will have more advantages. In addition, the ability to kill the shaman and the possible substitutions as soon as possible after the aftermath of war 2V2 becomes more important.
7 Dark Sa surgery (painful surgery / Shadow Priest / restore Sa)
Idea: death by shaman is an effective way to deal with this combination, appeared to suppress Shaman Warlock is the fastest way to make.
Although this combination and can spell Sa Knight finished as control, since they play a war of attrition, but the three boards is the combination of restraint, although the root cause of all patients fear the dark, silent, but they did not like the ice ring fixed body skills, and dead soldiers and a variety of immune to fear riding skills led to this combination can not effectively restrict the soldiers and the dead ride moves, so this combination is very difficult to keep three boards play hurt. Sa battle rhythm and magic is similar to open Shaman Warlock turn, do not lose the winning combination.
8 riding tactics (warfare / therapeutic riding / Frost method)
Idea: limit one’s own soldiers can reduce the output pressure,aoin kinah, kill the knight is better than kill soldiers.
To be honest, I do not like to encounter in the arena where this combination, because the law of any plate armor + damage ridiculously high, but also a variety of ice were being sheep, and some even start to shrink knights are people in the house a headache. Therefore, the opening to the soldiers who play hurt, forcing Knight out. Arena also becomes very important figure, and the blood of the ring and we dominated the ruins of Lordaeron, Blade’s Edge Mountains and Nagrand is no advantage or disadvantage accounted for.
Mostly soldiers across the output-based, so do start soon ready to open the shield wall, shield wall when BUFF still put on a shield grab knight, Liaodao to also keep up with the pace when the DK. Dig your hands or to the next wave of reckless play Knights of the blood, can be a better course, invincible, and then run away if certain elements of knights out reckless, or they will be playing very hurt. Can not kill the knight lost, the next encounter, they also can be considered the next play soldiers.
Conclusion
I feel vulnerable when in a professional REROLL into other career is human, understandable, but if we stick with it, then, would the spirit or commendable. We hope that the friends of soldiers in the occupation of the most vulnerable moments stick to it, because the most difficult days have passed, the soldiers about to be BUFF is the time.
Welcome to visit again
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