18e3 Blizzard updated the forum, open tanks, treatment, output three new Forum. Treatment is boring a lot of treatment are referred to a problem: They like playing with UI, but not playing a game (against the Grid + one-click solution, kept playing hamster, because almost as long as the battlefield situation depends less against UI So make a stand in the fire which is often kind of stupid. I have some ideas: If the number increases less with some big (of course, to be able to add back the harm) then you can focus more on the battlefield, only increase treatment without increasing the maximum distance range of BOSS attack is impossible. exquisite plate (? what it is about is to show your personal blood buff ah ah like a small box) to improve efficiency in the integration of a great UI potential for integration into the mess that comes with WOW UI (such as out of range alert, better debuff reminder or prompt other people are treated for a person) may make the treatment more is not limited by the monster in PVE DPS balance pure DPS classes should be less than the mixing of high occupational DPS, of course, mix DPS and their professional should be compared with the situation much better than in TBC, if you have good equipment / skills / techniques, and even more than pure DPS. here refers to the pure DPS: Mage, Warlock, Hunter, Rogue – they can not treat or tank, I would not say how much should the gap in the end, because then the player goes to WWS data will be said: You see, you see, this Master higher than me, you said that we should be able to compete with them. I was not saying that this difference is only 1%, even 1%, there are still many things that affect their DPS, this rate is certainly greater than 1% of the If your team was full of mixed professional and not feel any difference, it may be because such situations: giant cow tremendous waste wood Master shaman and if so you can be turned down boss, you are powerful. 70 and 80 tanks of 70 different I do think that when the tank is too simple, but to the 80′s when there are three things will change. – Boss will improve their armor, which will be produced for hatred impact, especially soldiers and bears – now very popular AA team, which is very interesting, but as the levels increase the risk of doing so will continue to improve, those monsters are likely to kill you – perhaps hatred is now very simple control However, there may be some difference in Naxx. Naxx as a copy of the entry-level is not very simple, maybe a lot of hatred of the tank can be maintained well, but you should always worry about the output they may be beyond him to modify hybrid logic of our profession logic is this 1. buff is changing the game, you can cite some examples, but I’ve listed below to see some: riding discipline can not enter the melee group – buff melee group provides full career in the team Cesar put mad bloodthirsty stuffed full dark, animal husbandry to ensure back to blue. warlock to replace with the Master, so that we can get more from the shadow damage curse 2, we integrate the similar effects of the buff, they can not stack up at the same time We extend to the team to enjoy the buff 3. In this case, you do not need to think hard and consider the buff question, you can freely choose who into the group 4, but this way, you will group more pure DPS classes (buff easy to stack, then the rest of the who who enter high DPS group), Shaman number from 5 to become one,wow powerleveling, or even replaced with a Death Knight Shaman 5. In this case, we need to significantly buff mixed career DPS. 6 . but there is another risk: pure DPS classes are crowding out the 7, so we have to ensure that the final output of pure DPS higher then that, then you are into the group has nothing to do on your career, but to see you to work hard up we are not prepared to say how much of this gap in the end we are aware of this situation: The player holding a WWS report their data in the first 10 career hit, then this horrendous distortions, and never consider their own equipment and technology. The overall result is now mixed career DPS greatly increased, but lower than that of pure DPS, if you are cattle, you may be marked with the top, but the more thieves may still play like the Master Hunter highest These should be as equipment, technology may be, I know the boundaries a bit vague, but WOW combat system is very complicated, the rules can only do this step, but the basic model is as simple as said earlier. Next Shaman, Knight , Hunter, Mage, Priest blue blue stickers affixed translation 1654 translation of the professional shaman for elemental shaman, we changed their minds, they should be made as a remote output damage the real role of the region we are considering the best way, such as totem,wow gold buying, Chain Lightning, Thunder Storm (perhaps through the inscriptions), but still have problems, so we have not finally resolved and we do not believe that the region needed to enhance the role of shaman damage. thieves and cat are not the true sense of the role of harm to the area (perhaps they want to to), but this did not have any harm on them. Knight Knight we really like punishment, but retribution paladin in pvp and pve both too strong and we had to discipline Knight was weakened. Q1: I do not want developers with the wishes of others and make changes easily. Of course not, we now have 11 million registered users, we can not make changes to the selfish. Also, if you look at the forum will find that we do not play any role. Q2: I do blame you greatly weakened the power up other occupations to maintain balance. too powerful a knight more than punishment, we also hunters on the ice and made the changes and some professional still a little too strong, themselves should be clear it. Q3: balance is always stalled in the past year we have almost no change in our Wrath of the Lich King made a lot of changes inside. the past few years on a role players should be on soon to find things to do. warlock hunter you seem to consider the soul of rock debris, then the hunter’s ammunition it? is less than a package that is a lot of a Kaixiao ah, we Hunter really is considering the issue of ammunition and we want to choose more interesting instead of ammunition as they are now before you buy in the raid on the 500 group. Master you are always on the recent tragedy, will not promise any BLZ will weaken Master In general, Mage Armor is indeed very strong, but this is a transaction in some occupations is difficult to kill the Master, it is easy to be killed by other professions, this is a good design, so What might be some changes on the value of knowledge and we will continue to observe it. Note that we did not discuss any of the following is the Austrian law, Austrian law changes have something WARNING: We do not make any changes that will be our only However, these are being investigated 1) side of the instantaneous Arcane Barrage while running around really interesting. 2) Arcane Barrage can cause a lot of damage quickly, perhaps too much, and it can not be interrupted. 3) Once the Austrian Department counter will be very painful (for example, can not flash, etc.). This balance it? 4) the impact of some arcane and difficult to use dps seems inadequate. 5) One way to change the Austrian system is to use two to make Arcane Blast Arcane Barrage cause greater damage, similar to the debris with strokes. 6) which would also make them more interesting pve cycle. 7) when the Austrian pvp contain sufficient skills to begin? Or just waiting for Arcane Barrage finished cooling? I really like the holy priest Master (Smite priest). I just started playing a priest, perhaps you can make some of the dps Holy strengthened? We are considering doing so, we hope, as the sacred gift, as operation of the wild talent,gold sellers, you can choose to justify in all respects, or very good in one respect. Specific means that we will be adding some Smite and Holy Fire of talent, so that priests can be made in the treatment of choice outside. We certainly do not just to enhance the output of the sacred, as some job probably would not have the competitive edge. We want to spell power change can make all the dps occupational therapy have been improved. Next Warlock, Druid, Warrior Blue posted 1dd2 the warlock warlock dear BLZ delete it, we just did. And we can do the Master and the priest can do! First, the Warlock is a versatile career, and secondly, I hate to rub Shadowbolt priest. Then, the Master with Cerberus also make people feel uncomfortable. Finally, we carefully observed in every occupation, if a job does not achieve the desired performance, we will make changes as soon as possible. I was not able to respond to your questions or I have to stay here one night. But I do read them all. Q1: no change in the soul of rock debris systems. I have said many times, we are constantly considering this matter. Rest assured, more read our blue stickers. Q2: Some of the current injury is too high. Arena in general tend to a lot of damage, and the outcome is often based on luck. Indeed some such. We hope that the latest changes to the resilience of some help. We hope that 80 of the blood can ease the hurt of the upgrade. But now this is indeed a very troublesome problem. Q3: We rely too much invested in the Demon 11:00, 17:00 or even more talent points up. We have been less worried about this. Good talent is good talent, if you do not want to point that he is not a good talent. I hope you make a choice. If a talent tree that you have too much good talent will say this talent is too bloated. Q4: Shadowflame too bad. Nothing looks like you better pay attention to it? We are already strong enough in the AE, if you just want to give us the green version of Dragon’s Breath so he called the Shadowflame has some characteristics. Look closely you will find that we want to destroy more inclined to fire damage, and pain tend to shadow damage. Shadowflame is a line across two spells. He can cause two kinds of shadow and fire damage. Q5: send spell now very poor, he could no longer use a coma. As a defensive spell that only half of his role, perhaps you can make some changes? The devil is not as mobile magic ring to use. He is more suited to be good at good at thinking. Using it requires some planning and even intuition. Q6: pain cycle is now complete pve, in pvp is not done. You should be doing something more than the above. We believe that to maintain a complete cycle in pve is very difficult, or even a complete plug-in you need to keep it. This is indeed a problem that we have a long-term plan to make some changes in the pain department. Q7: Since you think the devil is our talent department pvp talent tree, why you are changing a lot of talent at the same time the devil system in which adding a pve talent? And there is no pvp talent tree. We just say that the devil may be unlike other two-line system as well in pve cause harm, while at least these talents can be used in pvp. Of course, we will consider the viability of the devil Department to provide him whether to offset the lower output. (Remember the dead is not output) Q8: Chaos Bolt should be able to give us fast and reliable burst damage, not only as they are now adding the output loop can slightly increase our output. The output of the destruction of almost the entire cycle of the most boring game, does it need some changes. If some of you can seriously put forward your point of view then we can properly discuss the issue. Hope some good warlock pvp post can be sent to. I can not guarantee that we will buff those low levels in the first season of professional arena. If someone who is weak to strengthen,world of warcraft, then the strategy and tactics will not change (it should be so weak that buff, then they do from their own to find the reasons, it would not mindless like how to use new tactics to fight someone else) but in WLK listing we will certainly do PVP balance adjustment. Druid small D we do not intend to let blue wild blue to suppress their lack of D, we only evaluate their performance, especially in the blue when PVP problem, bottom line is we do not know what blue is a big problem or wild D temporarily unable to meet this change (I know they say this Of course, because there are blue professional ability to do more with these blue things, such as treatment. We hope to have a small blue deformation D —- This is the most prominent feature of this job. We just want to see how to transform the frequency count in the end too high, and they can do in the human form. For Lifebloom nerf, has a lot of good ideas, this skill has been weakened, but still a very good spell, we still expect to see in PVP and PVE this skill. Soldiers on violent / weapons 1Q. Confirm their competent 5 copies of the tank. Arms and fury can be a very good copy in the 5 years tank. Shield Slam change in this respect a great help. 2Q. Let them in pve and pvp in better survival of your specific requirements? Warfare and violent war in pvp have the ability to move and maintain the death debuff, you can also bring in pve considerable damage if further enhance survivability, do you know what will happen? 3Q. Talent in addition to the weapons of death talent against some other weapons have been seriously injured and beheaded. Suppression may be a little weak, but I do not agree with these skills useless in pvp in the view. 4Q. More fighting stance to it? Is now better than ever, we do not know if we need to do more. 5Q. Can not make mobility not only are defensive talent? Warbringer is great, but the weapons of war and violent war still charge, intercept, and care assistance. I’m sorry we can not achieve heroic leap. 6Q. Try to give the board a more caring soldier Our goal is not to prevent warriors wear leather armor, but to board a more attractive, I feel we have done. 7Q. Do not let the soldiers so if you are in need of treatment relying on the treatment, do not choose this career soldier
gold sellers, world of warcraft, wow powerleveling