Before the war, to prepare:
Heroes: [Portal]
Talent:
Mainstream evil ice, generally almost all of the players talent are similar, I only said a few key points that needs to be said that:
, Equipment too bad (like the S8 parts, S6 suit never graduated), and the main, do not recommend point.
Out no crampons effects weapons (bloodsucking ax gold cheap, orange ax) suggested that the weapons do not recommend the following six grades. Can point full point not tough or point tenacious point of extinction, the effect is good.
Strengthen the evil field, Needs to be said here about the difference between evil field with the red field, and evil areas: to kill a very good single target the Rune faster recovery on behalf of more ice chain and the AOE slow down, the faster the Ghosts and faster strangling outbreak . Faster attack speed effects weapon (vampire ax, orange ax) is more rapid. While the red areas of injury in a group, the total damage is better, and can save just a talent point. So you want to use red or evil, choose.
Glyph:
This is basically a refresh disease transmission cheap world of warcraft gold, stool + damage, strengthen the BB. Special case: the legal systems of the team, Glyph of the green cover. S8 graduation and God installed can be considered Chains of Ice Glyph of Icy Touch. (Replacement recommended to abandon the BB Glyph)
Properties:
% Hit, France wear, toughness v is not too high, between 900 ~ 00 can.
Slots:
Minute interpolation, ignoring the socket bonus and socket bonus is triggered. Ignore the socket bonus to meet the full force of the basic properties and trigger socket bonus is to meet the basic properties Red: strength, yellow-orange: power burst, tough force, power hit, hit. Blue purple: the power of resistance to the law to wear.
Jewelry:
If you are the weapon effects (blood-sucking ax, orange ax), then use with the will of the ruling can effect weapon will make trigger rapid to make sense. If not, with a ruling. Ruling the will did not, then what use the Item Level. (Red Dragon jewelry not used, so not to discuss)
Sigil:
6 the stool sigil and 00 force the sigil is very good, is not recommended 6 sigil.
Review of the combination of the dead, animal husbandry:
Advantages: DK strong harm and harassment of capacity, with MS, to disperse and set fire once every 7 seconds to pull + fear, make opponents headache.
Disadvantages: not death. MS blue. (Defeat can be very good to solve blue problem, pairs of human defeat more excellent)
Play against other combinations of tactics:
Thieves law:
The thief poor performance in the S8, 8 groups experienced the highest law of the thief, only 00 +. To fear, skills full can easily be a thief or France destroyed. Note a few points on the line, the opening try not to be bored to the top sheep of open green cover or Lichborne slow, then let MS solutions chapter to remain blind, repression and the hood do not pay off with.
Livestock thieves:
Playing this combination is very simple, just put away DZ is holding the DZ paste MS turn to play the other MS (to prevent the other MS to read the article set the fire and smoke blue), until pull, repeat the above action, such back and forth to repeat several times the blue of the other MS is almost the same. If the other party to fight the DK-for-ice field with DZ play (with pull put MS to pull over to play, so that our MS smoke blue, and did not pull DZ just playing), so a delay is generally the other MS first empty blue.
Thief the dark:
Hands ice fields dying of (courage Figure) midfield (anti-DZ rushing nausea), and then try not to be bored into the battle (dismount BB attack point, or open the Lich footer), MS in the back sleeve shield into battle fighting (if it is boring to do not have solutions), the full output of the MS, this time DZ will generally open the DK does not matter, driving the ice field, Zhang Xie renal pressure, then re-open a green cover, ice solid. AM after the turn to play goal form the DZ ball shape after strangling him away.
(Courage Figure) opening directly open the MS, and ibid. AM the ball out sooner, the greater the advantage. (To play this combination off a good AM bar, the pressure will be a lot less)
Spells:
This combination is powerful and outbreak control sheep, charm, Deep Freeze, stool, silent, MS control very dead, so pay attention to live in the state of MS, the MS was charged back to the column, back to not open on the skills of the top, remember be diverted to the open space can be interrupted Succubus location near as long as the break each other’s control of the outbreak, this combination is not at all difficult. Figure of courage is not good to hide, but the other is not good to hide, so do not hide the direct skills to full spike SS can.
France dark:
Ibid., Then the other side and killed to hide a good breaking point. Play this combination can be patient, do not worry.
Technical riding (Germany, Sa):
Flagship SS stole the dog, the fear, when MS ran the SS, DK and then QS (de Sa) pull over to cause the whole fear (personal dog), the whole fear of the time to see each other that can kill hit that, the SS, dogs QS (de Sa) can be MS observed to not kill, can help set the fire, can not you smoke blue. This wave after wave, the other will slowly at a disadvantage and then lose. (Treatment before the pull of the SM, then pay attention to the foundation of fear before to pay attention to tremble)
Law, animal husbandry:
Playing this combination to play in the MS, the MS run then switch to the FS, the other MS not to drink back in FS blood, the MS up to hit the MS has been playing FS could not bring France, animal husbandry, with the reduction, with up to put AOE let them drink plenty of water, the BB with the whole other side the MS. FS open spare the A out water on destroyed (few dead), breaking the good of MS smoke blue, and then the other blue lighting, the end (low-end will be killed in front of the empty blue).
Hunting, animal husbandry:
Steal the BB to play LR, MS dare come fear knocked him back to steal the BB speed the faster the greater the advantages. Has side MS is scatter shot immediately notify the DK, the location near you to help step position step is far less than the immediately retract column, MS is frozen over and then go out. Playing this combination is very simple, as long as the die is a delay on the win.
Battle ride:
Possible many people will feel cut to cut, however ZS ZS team is difficult to fight, kill treatment was not any faster ZS killing, indeed, it is true, but precisely because of this fact, so many ZS team put down a wary, almost all of the ZS Team saw that we all dash is very fierce buy wow gold, directly open the MS or I, but in the end all ZS is the introduction of columns card treatment perspective has been killed. So, the play is: opening hit ZS, the MS-drive the ZS upon the BUFF, then ZS will be a kind of selection, cut with DK, assault (intercept) in the past to fight the MS, with your the Kandao words, the side of the playing side of retreat , him into the pillar.
Playing MS, MS put him into the column, followed by playing. Into columns MS ZS body BUFF drive light, and then on the DOT ready to set fire, and then SQ pull over fear, and talking to DK with output ZS this case the other party QS will inevitably pay the chapter, or ZS cross shield wall. make way after the ZS will now go out and play, anyway, is followed by ZS to play with the QS, blood danger retract the columns, he would dare repeat the above action kill, do not lift to put the blood for at least drink plenty of water and then go out play.
So that a few waves down QS, ZS inevitable Chapter no skill or empty blue die. (Feel no cause to kill or to play each other skills then a BB halo, followed by a strangulation of fear over the QS did not invincible can also play the good fight than the ZS wave left)
War Germany:
Above, but the XD HOT treatment is more difficult to deal with the details need to do more detailed, giving them a greater pressure. But can still win.
DK Germany:
If to say DK, animal husbandry, natural enemies, that is, DK De, high-end DK Germany is very difficult to overcome, but not every one DK Germany are high-end (I believe that each group will), so do not too tangled, almost routine with playing the ZS team playing DK Germany, hit the DK, jewelry FM full trigger release day ghost, and then pull the XD over the dual fear this time, turn the XD, the presence of God and Ghost (This guy is almost all brain to play therapy), the MS efforts to help set the fire (dual-DOT Shenhuo destroy rocket launchers), BB halo, and then the strangulation can be taken away cheapest aion gold, it is easy. Not take the blood lift to the XD full, then we would enter every seven seconds a Bora fear pumping blue war of attrition. The war of attrition to see in the MS empty blue before the other party to kill, or pumping the other side blue light.
Black and white riding, DK, animal husbandry, DK Sa:
Fought for so long, animal husbandry, DK, and this one did not encounter that may match the high relationship, but this team is not tough, and need not have worried.
Summary: In my opinion, the combination of the DK, animal husbandry, in addition to high-end orange ax war Germany, and high-end DK Germany is relatively tough, almost stable to eat the other team. DK De really encountered the high-end orange ax war Germany and high-end as long as the appropriate stop row can be.
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